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Category: User Interface
A Review of Hybrid Brain-Computer Interface Systems
Published: Advances in Human-Computer Interaction Volume 2013
To overcome limitations and disadvantages of conventional BCIs, differen...
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Category: Evaluation
A Comparison of Field-Based and Lab-Based Experiments to Evaluate User Experience of Personalised Mobile Devices
Published: Advances in Human-Computer Interaction Volume 2013
Usability analysis of systems involving stationary computers has grown t...
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Category: Exhibit Design
Designing Interactive Applications to Support Novel Activities
Published: Advances in Human-Computer Interaction, vol. 2013
Multimedia, computer vision, information retrieval, artificial intellige...
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Category: Accessibility
Changing Practices: Inclusion of People with Disabilities in Science Museums
Published: November/December 2012
While science museums hold great potential for being welcoming and inclu...
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Category: Evaluation
TrendsWatch 2012: Museums and the Pulse of the Future
Published: 2012
TrendsWatch 2012 highlights seven trends that CFM’s staff and advisors ...
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Category: User Experience
2011 Mobile Technology Survey
Published: 2011
Overwhelmingly, museums agree that mobile platforms are important to vi...
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Category: Evaluation
Museums & the Future of Education
Published: 2011, On the Horizon, Vol. 19 Iss: 3, pp.188 - 195
This paper takes a brief look at some of the ways in which museums are t...
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Category: Accessibility
Universal Design in North American Museums with Hands-on Science Exhibits: A Survey
Published: 2004
“In the museum world, what do we mean by “universal design”? How widely ...
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Category: Evaluation
Inclusive Evaluation: Implications of Transformative Theory for Evaluation
Published: 1999
“Evaluators face a challenge in responding to a call for greater inclusi...
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Category: Evaluation
Summative Evaluation of Star Wars: Where Science Meets Imagination
Published: 2007
“Star Wars: Where Science Meets Imagination is a National Science Founda...
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Category: Evaluation
A Guide to Evaluating the Universal Design Performance of Products
Published: 2003
“This document contains the designers’ version of the Universal Design P...
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Category: Exhibit Design
The DeepTree Exhibit: Visualizing the Tree of Life to Facilitate Informal Learning
Published: October 14, 2012
The outcome of this process is a fractal-based tree layout that reduces ...
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Category: Evaluation
When Multi-touch Meets Streaming
Published: December 7–9, 2011
In this paper, we propose that these multi-touch gestures can be streame...
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Category: Evaluation
2D Similarity Transformations on Multi-Touch Surfaces
Published: 2011
XNT is a new three-finger object transformation technique, designed for ...
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Category: Evaluation
Projected-Capacitive Touch Technology
Published: March 2010
Projected-capacitive touch has grown extremely rapidly from obscurity in...
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Category: Evaluation
A Multi-Touch ER Diagram Editor to Capture Students’ Design Rationale
Published: October 20-22, 2010
To fulfill these requirements, several experimental diagram editors have...
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Category: UI / UX
A Smart Classroom Technology Framework: Supporting Collaborative Visualizations
Published: 2010
How can we deliver on the promise of technologies for education and help...
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Category: User Interface
Rotation and Translation Mechanisms for Tabletop Interaction
Published: 2006
In this paper, we survey five different rotation and translation techniq...
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Category: Gesture Processing
Unistroke Gestures on Multi-Touch Interaction: Supporting Flexible Touches with Key Stroke Extraction
Published: February 14–17, 2011
Based on a user study on multi-touch unistroke gestures, we develop a ge...
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Category: Evaluation
Cascadia: A System for Specifying, Detecting, and Managing RFID Events
Published: 2008
Cascadia is a system that provides RFID-based per- vasive computing appl...
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Category: User Experience
Museum Exhibits and the Dynamics of Dialogue
Published: Summer 1999
Respected museum professional and consultant Kathleen McLean examines th...
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Category: Evaluation
Designing Effective Exhibits: Criteria for Success
Published: Winter 1994
Classic 1994 article from the Journal of Visitor Behaviour discussing di...
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Category: User Experience
Interactivity and audience experience in the modern museum: discussing findings from case study on the ‘High Arctic’ immersive installation, National Maritime Museum, London
Published: May 2012
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Category: User Experience
Balancing Act: Enabling Public Engagement with Sustainability Issues through a Multi-touch Tabletop Collaborative Game
Published: 2011
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Category: Gesture Processing
Tool Support for Testing Complex MultiTouch Gestures
Published: ITS’10, November 710, 2010,
Though many tabletop applications allow users to interact with the appli...
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Category: Evaluation
A Multitouch Software Architecture
Published: NordiCHI 2008: Using
Research in multitouch interfaces has increased significantly in the las...
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Category: Summary
NMC Horizon Report: 2011 Museum Edition
Published: November 2011
The NMC Horizon Report: 2011 Museum Edition, is a coproduction with the ...